In this project I will achieve the following objectives. To research and create moodboards to aid my project- as well as self reflect on my project through writing. A 2D concept art turnaround of my character. A final 3D render that follows the process of modeling a character in ZBrush, retopologizing in Blender, UV unwrapping, texturing in Substance Painter, rigging and animating in Blender, and then rendering 4 still images and a final animation.
My chosen theme is Jedi Survivor.
I will produce a game ready character in the style of this game. I have created a narrative for him in the following slides. I will use my chosen software (Corel Painter) to produce 2D concept art turnaround of my character.
When thinking about the project specific deliverables and milestones, my final outcome will be to create a final 20-30 second rendered 3D animation sequence that showcases the production and outcome of my character. My artistic direction began with creating moodboards for my character and the style of the game. My character is a man who is escaping the Empire. He is on a desert planet and his clothing and body is covered in sand. The art style of Jedi Survivor aims for as close to realism as possible with its characters. To keep my ambitions reasonable, according to my skill level and being a one person team, I have gone for a more stylised adaption.
My planned animation is to create a run cycle as he is constantly escaping from the Empire. I will achieve this largely through helpful online resources to learn to animate. I will also look at the movement of my own body as a helpful reference when I am animating.
One of the project risks that is already happening is IT issues. I am currently experiencing major problems with my PC which has made me lose time and requires repair (I have booked a technician to repair it). I have filled out an Extenuating Circumstances form.
Other general challenges that I planned for were instances of not understanding a problem and then learning how to resolve it through online research, or advice from friends and tutors. These are natural parts of the process which are beneficial as they help build software skills and general problem solving skills.
My measure for success will be to meet the brief, of course, but learning and building on my previous skills is the greatest success.
For my post-project evaluation plan, I will compare my milestones and outcomes (such as animating and texturing etc) against this proposal to see if I have achieved my initial objectives.